A section page should not feel like a bare list. It should explain what problem this content cluster solves, which page to start with, and where to go next.
Hollow Knight collectibles are scattered across many ability gates. Some require dash, wall climb, double jump, acid swim, late-game routes, or better combat readiness. A good checklist separates what can be collected now from what should be marked for later.
Do not wait until the final boss to start tracking collectibles. After each major region, mark map bought, bench learned, Stag Station opened, obvious ability gates, and currently reachable shards or Grubs. That makes late cleanup far easier.
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Keep the common fallback routes visible: back to the main hub, back to the game hub, start with the lead article, or switch to a neighboring section.